Lieutenant-General
William Wallace, US Army commander in the Persian Gulf, gave
this assessment March 27: "The enemy we’re fighting
is a bit different than the one we wargamed against, because
of these (fedayeen) paramilitary forces."
My translation: US war planners didn’t
anticipate extensive death squad tactics.
Military staffs use "game" techniques,
experience, and current intelligence data to examine friendly
and enemy combat options. They attempt to "see the battle
as our enemy sees it and fight the battle his way, not our
way." Goals include spurring creative thinking and exposing
assumptions to critique. Commanders try to use these insights
to craft better plans. A recognized weakness in U.S. wargaming
is the "fake bad guys" rarely prove to be as ruthless
as the genuine bad guys. Playing "dirty as Saddam"
is tough. The real world’s socio-paths and sadists one-up
the imaginations of even the best crime writers.
A war plan provides a time frame. No war ever
quite follows the plan, for many reasons. The enemy isn’t
stupid. The brass doesn’t boss the weather.
Despite the general’s admission, I’m
convinced the fedayeen represent more of a political problem
than military problem.
The Pacific island campaigns in WWII provide
a historical example. Once organized Japanese resistance ceased
and the allies had an island’s airfields and ports operating,
the brass would declare the place "secure." Infantry
regiments would withdraw to refit for the next amphibious
assault. The "major operation" was over– but
tell that to the Navy SeaBees on the "secure island"
who would scrap with snipers for months after the front had
officially moved forward.
In Iraq the fedayeen’s low-level resistance
could flicker for months. That’s one reason US Army
Chief of Staff Eric Shinseki says peacekeeping in post-Saddam
Iraq will require more ground troops.
Guerrillas need popular support, but the Iraqi
people fear the fedayeen. British troops report civilians
are telling them where the paramilitaries hide. The population
isn’t protecting the fascists. That suggests pro-Saddam
holdouts may use guerrilla tactics but they’re death
squads, not a guerrilla force.
Baghdad is the real "big game." Thus
the more discerning question: "How long will major military
operations continue until the game is up in Baghdad?"
No outsider has CENTCOM’s war plan or
current intel.
Outsiders have to crack a "best guess"
with open sources.
In early February, using a wargame originally
developed in 1990 for ABC News Nightline, I looked at several
Iraq attack options.
The allied forces actually in Kuwait on March
20 appeared in those games. However, the games also included
the US 4th Infantry Division and one brigade of the US 1st
Armored Division. Those units weren’t in the line March
20th.
An option close to what appears to be the actual
plan was dubbed "The Slow Roll." "The Slow
Roll" had two variants, one with two fronts (Turkey and
Kuwait) and one with a "Kuwait only" front. The
game assumptions included US air supremacy, abundant smart
bombs, and stiff Republican Guard resistance.
Major combat operations –meaning the destruction
of Repubican Guard units around Baghdad-- took 15 days to
25 days to conclude. With a northern front and no hitches,
15 days. The south-only attack took 25 days, but that was
with the presence of the 4th Infantry Division. One had parachute
and helicopter units seizing the big airfields in western
Iraq. Apparently CENTCOM took those with Green Berets.
"The Slow Roll" did get a few things
right. It assumed the allies would try to minimize civilian
casualties and protect oil facilities. The gaming does suggest
that until the 4th Infantry arrives the allies risk a shortage
of combat troops– a worry voiced by several old soldiers.
Add the 4th Infantry’s arrival time and the games indicate
big operations could last five to six weeks. I’ll trot
out that guess, fully aware history pummels guess work. However,
it’s a fair bet that the destruction of the Republican
Guards will mean the political destruction of Saddam’s
regime. The February games missed the 3rd Infantry’s
jaw-dropping dash to Baghdad. CENTCOM may well have another
surprise.
Submitted by, Madison
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